From Sony Online Entertainment, the makers of Untold Legends on PSP, Field Commander is a turn-based strategy game for the portable system. Use any of the game's 15 military units to conquer the opposing army, and deploy your field of 11 officers to lead the battle. Field Commander features 30 single-player battles, plus offers a level designer function and multiplayer head-to-head over ad-hoc and internet play.
Field Commander's design is based around maps divided into squares of varying terrain types. Different types of terrain afford different bonuses or penalties to defense and movement. For example, mountains offer a high defensive bonus for units moving through them, but only air and infantry can traverse that type of terrain. Swamps have a defensive penalty and are impassable by wheeled vehicles, and they also slow tracked vehicles to a crawl. There are usually several key points of interest on Field Commander's wide variety of maps, including cities for generating income, factories and airports to pump out units, and special control rooms that allow the periodic use of a devastating attack. These control rooms are particularly interesting, letting you unleash attacks like air strikes to damage all units in a line, or a napalm strike that hits on a specific spot and then spawns a ring of fire around the epicenter that grows for a few turns, burning any forest and damaging any units caught in the blaze.
Field Commander's design is based around maps divided into squares of varying terrain types. Different types of terrain afford different bonuses or penalties to defense and movement. For example, mountains offer a high defensive bonus for units moving through them, but only air and infantry can traverse that type of terrain. Swamps have a defensive penalty and are impassable by wheeled vehicles, and they also slow tracked vehicles to a crawl. There are usually several key points of interest on Field Commander's wide variety of maps, including cities for generating income, factories and airports to pump out units, and special control rooms that allow the periodic use of a devastating attack. These control rooms are particularly interesting, letting you unleash attacks like air strikes to damage all units in a line, or a napalm strike that hits on a specific spot and then spawns a ring of fire around the epicenter that grows for a few turns, burning any forest and damaging any units caught in the blaze.
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